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Academy logo Puzzles, Games, and Problem Solving (Major and Minor)

I.     Course description

Puzzles Games, and Problem Solving is a course focusing on the techniques used in both mathematical and non-mathematical problem solving.  In this course students will learn how many of the same strategies and techniques used in solving puzzles and playing games transfer to more traditional problem solving applications and, conversely, how techniques and strategies used in solving problems can be used to solve puzzles and develop winning strategies in playing games.  Students may expect to discover and develop problem solving methods through working with puzzles, games and non-traditional problems in such areas as number theory, geometry, probability, logic, and statistics.  Non-mathematical problems explored in the class may come from varied disciplines.  Emphasis in this class will be on developing methods for finding solutions and discovering and proving why some shortcut methods work rather than simply finding answers or learning “tricks.”  Students will also be given the opportunity to appreciate the elegance and beauty often found in these solutions and the paths leading to them.

II.    Instructor

Don Arni

III.   Rationale for inclusion in a program for gifted students

Puzzles, games, and problem solving serve as both a vehicle and an end in this course.  As a vehicle, puzzles, games, and problem solving will be used to introduce students to a broad range of mathematical topics, many of which are not customarily included in traditional high school courses, and, as an end, students will be more experienced in solving problems with a wider variety of methods.

IV.   Major topics covered

V.    Prerequisite knowledge: 

Students should have successfully completed introductory courses in Algebra I and geometry and possess a desire to explore a variety of problem solving methods while investigating a broad range of mathematical and non-mathematical topics.  Students should also be prepared to be persistent in meeting the challenge of a mixture of puzzles and games.

VI.    Learning objectives

The student will

VII.   Primary source material

VIII.  Supplementary source material